|
1
|
|
|
2
|
- Rotating
- Circling
- Revolving
- Spinning
- Twisting
- Pirouetting
- Turning
- Somersaulting
|
|
3
|
- Joints can act like hinges in the case of the elbow and knee, and have
one axis of motion.
- Some are ball and socket joints like the hip and shoulder, and have
three axes of rotation.
- Some joints are pivot joints like the proximal radioulnar joint, and the
atlanto-dental joint, and one axis of rotation
- Some are condyloid joints with two axes of rotation, like the wrist and
finger joints.
|
|
4
|
- Diving; twisting, somersaulting
- Pole vaulting when release from pole
- High jumping
|
|
5
|
- Golf club rotation around an axis in the body; multiple joint motions,
including the wrist
- Baseball bat rotation using multiple joints
|
|
6
|
- Around the curved track
- Swinging from a high bar, rings, or parallel bar
- Figure skating
- Front or back handsprings, cartwheels in Tumbling
|
|
7
|
- Spin put on a ball, like a baseball curve
- Boomerang throw
- Frisby throw
- Football field goal or kick off
|
|
8
|
- Pure angular motion means that all points on an object go through the
same angle.
- Angles are measured in degrees, radians, or revolutions
- Angular motion must have an axis of rotation about which the object
turns
|
|
9
|
- The body has been called a “system of levers”
- A lever is a simple machine that transmits and changes mechanical energy
from one place to another.
- The muscles, bones, and joints act in a leverage type system.
- Force is applied to one location of a lever, and resistance applies a
force to another.
- The Force applied to the lever makes it rotate around a fulcrum.
|
|
10
|
|
|
11
|
|
|
12
|
|
|
13
|
- Torque is a turning effect related to the force acting on the lever and
the length of the lever.
- The biceps muscle applies a force to the lever and acts at a
perpendicular distance from the axis of rotation, the elbow joint.
- It produces a torque to raise the dumbbell
- The dumbbell produces a resistance torque based on the weight and the
perpendicular distance to the axis of rotation, the elbow.
|
|
14
|
|
|
15
|
- Torque is equivalent to the product of the Force times the perpendicular
distance from the action line of the force to the axis of rotation.
|
|
16
|
|
|
17
|
|
|
18
|
- First Class:
- Effort – Fulcrum – Resistance
(EFR)
- Second Class:
- Fulcrum – Resistance – Effort
(FRE)
- Third Class:
- Fulcrum – Effort – Resistance (FER)
|
|
19
|
- EFR – Effort-Fulcrum-Resistance
- Triceps in Elbow Extension
|
|
20
|
- FRE – Fulcrum – Resistance – Effort
- Wheelbarrow
|
|
21
|
|
|
22
|
- Fulcrum – Effort – Resistance
|
|
23
|
|
|
24
|
- In a second class lever, FRE, where the Resistance is closer to the
fulcrum than the Effort; or the Effort Arm is longer than the Resistance Arm:
- Advantage: With less Effort one
can move a Resistance much greater than the Effort put into it.
- Disadvantage: The Effort must
move through a range of motion much greater than the Resistance.
|
|
25
|
|
|
26
|
- In a Third Class lever, FER, where the Resistance Arm is much greater
than the Effort Arm:
- Advantage: Can move the
resistance through a greater range of motion, and at a higher velocity
than the effort.
- Disadvantage: It usually
requires much more effort than
the resistance itself.
|
|
27
|
|
|
28
|
|
|
29
|
- ANYTIME AN ATHLETE APPLIES FORCE AT A DISTANCE FROM THE AXIS OF ROTATION
THERE IS PRODUCED A TURNING EFFECT.
- INCREASING EITHER THE DISTANCE OR THE FORCE INCREASES THE TURNING EFFECT
- EXAMPLES: TENNIS SPIN, VB SPIN, NO SPIN FLOATERS THE FORCE IS DIRECTED
THROUGH THE CG.
|
|
30
|
|
|
31
|
|
|
32
|
|
|
33
|
|
|
34
|
|
|
35
|
|
|
36
|
- Anytime there is a mass rotating around an axis that is not through the
CG, there is centrifugal force.
- Centrifugal vs. Centripetal
- Centripetal means “center seeking”, and centrifugal is pulling away
from the center of the arc.
- Remember the law of “action-reaction”
|
|
37
|
- Fc = mw2 r = mV2 /r
- Remember that the linear V of the object on the arc is the angular
velocity (radians) times the radius: wr = V
- When the thrower releases his grip on the hammer, it will go in a
straight line at velocity V.
|
|
38
|
|
|
39
|
- We can replace wr for V in mV2
/r
- Fc = m (wr ) 2
/ r = m w2r2
/ r = mw2 r
- Examples in sport: Speed skater
going into a turn; 200m sprinter going into a turn.
- Inertia wants to continue in a straight line
- In order to change direction, one needs a force that will prevent the
body from continuing to go straight.
|
|
40
|
- Rotary Resistance
- It is the resistance to being rotated.
- Rotary persistance means that an object that is spinning will continue
to spin unless slowed down by an outside torque; like friction, air
resistance.
|
|
41
|
- An object that is spinning will continue to spin at a constant angular
velocity until acted upon by an unbalanced torque.
- Linear: mass is inertia
- Angular: Moment of inertia (I) is
the distribution of mass about the axis of rotation.
|
|
42
|
- Moment of Inertia is: I = Σ
mr2
|
|
43
|
|
|
44
|
|
|
45
|
|
|
46
|
|
|
47
|
- The sprinter flexes the knee of the push off leg in order to reduce the
moment of inertia of the leg.
- With a smaller moment of inertia it is much easier to get the leg
forward, and the leg moves much faster than if it were straight.
|
|
48
|
|
|
49
|
- Like linear momentum, mV, angular momentum is Iω
- Notice that rotary inertia, I, is analogous to mass, and angular
velocity, ω, is analogous to linear velocity, V.
- As an object is spinning, it has a certain amount of angular momentum
based on its moment of inertia and its angular velocity, Iω
|
|
50
|
- In order to increase the velocity of an object we need to apply a force.
- F = (mVf – mVi) / t
- Likewise, in order to increase the angular velocity of an object we need
to apply a Torque.
- T = (Iωf - Iωi)
/ t
- Notice that Force is analogous to Torque
|
|
51
|
- The baseball bat can be made heavier, or longer
- If longer with the same mass, the rotary inertia will increase; If heavier with the
same length, the I will increase.
- As the moment of inertia increases it is harder to swing the bat.
- The angular velocity of the bat becomes less.
|
|
52
|
- Linear: F = ma
- Angular: T = Iα
- In order to get an object rotating it takes a torque; that is, change
the angular velocity of the object.
- T = I (ωf – ωi )/ t = (I ωf – I ωi
)/ t
- I ω is angular momentum
- In order to change the angular momentum in time, t, it takes a torque
|
|
53
|
- Mass
- How the mass is distributed relative to the axis of rotation, about
which the object is spinning.
- The rate of rotation, or swing (angular velocity)
- When bats and clubs are swung there is a trade-off between the mass ,
its length, and the distribution of the mass around the axis of
rotation, and the rate of rotation.
|
|
54
|
- In baseball, there has been no batter who has used a 42in bat. The legal limit.
- Players usually use a bat between 32 and 34 oz. although there is no
legal limit.
- The heavier the bat, or the greater the rotary inertia, I, of the bat
the slower is the swing, the longer it takes to accelerate, α, the
bat.
- A pitch only gives the batter about 0.54 seconds from the time of
release until it crosses the plate.
|
|
55
|
|
|
56
|
- Can be increased in three ways:
- 1) Increase the mass of whatever is rotated.
- 2) Shift as much of the mass as far from the axis of rotation as
possible.
- 3) Increase the angular velocity of whatever is rotating
|
|
57
|
- To change angular velocity of an object it takes a torque.
- If the batter has a bat with greater rotary inertia, it will take more
torque to increase the angular velocity the same amount as the lighter
bat.
- If the batter was using maximum torque on the lighter bat, the heavier
bat will only accelerate (α ) less, taking more time to cross the
plate
|
|
58
|
- Conserve means stay constant, or the same.
- Angular momentum is generated from the push-off of the high jump, long
jump, diving, etc.
- It is generated by the push-off force NOT directed through the CG.
- Once the athlete leaves the ground, the angular momentum is fixed and
cannot be changed no matter what the athlete does in the air.
|
|
59
|
|
|
60
|
- Although the athlete cannot change Angular Momentum in the air, the
athlete can change Moment of Inertia, I, about the CG.
- The CG is the axis of rotation
- Example: Layout Dive
|
|
61
|
|
|
62
|
|
|
63
|
- By changing the body configuration from layout to pike or tuck, the
athlete is changing his moment of inertia around his CG
- The diver pulls his mass closer to the axis of rotation, reducing all
the little mr2 s.
- Since the Angular Momentum cannot change and I has been reduced, ω
must increase
|
|
64
|
|
|
65
|
- Other sports which use the reduction of moment of inertia to increase
rate of spin is demonstrated in figure skating.
- The skater makes a circle on the ice and reduces the radius of the
circle until it is very small or a point.
- The H developed going into the circle is maintain nearly the same, but
as the circle is reduced, and the arms are pulled in, the skater spins
faster and faster, especially when they are spinning on a point.
|
|
66
|
- The skater leaps into the air with one leg forward and the other back.
- There is a certain spin present from take-off.
- Then the skater pulls the legs and arms in tight and the skater spins
along the long axis of the body.
- Remember the angular momentum is around an axis, the bilateral axis in
the layout, pike, and tuck dives, the longitudinal axis for the skater.
|
|
67
|
- When the athlete changes body position in the air by moving one body
part, another body part must move also.
- This is action-reaction in the angular sense.
- As the diver pulls the legs up into a pike, the trunk must go forward to
compensate for the change in the position of the legs.
- If one thinks of the CG as the axis of rotation, then the movement of
the legs in one direction would cause a change in the angular momentum,
unless there was an equal and opposite movement of the upper body toward
the legs.
|
|
68
|
|
|
69
|
- Once the athlete leaves the ground the path of the CG is fixed and
cannot be changed.
- In the layout position, the CG of the diver is inside the body, however
in the pike position it is outside the body.
|
|
70
|
- As the diver moves from the layout to the pike, the CG moves outside the
body, and the hips and pelvis move backward.
|
|
71
|
- When the high jumper arches over the bar with the hips up and the head
and legs down, the jumper will need to clear the legs after the hips
clear.
- When the legs are raised the trunk moves up also to compensate for the
change in angular momentum of the legs.
- This is an equal and opposite reaction.
|
|
72
|
|
|
73
|
- When the spiker in VB brings her arm forward to strike the ball, the
change in H of the upper body must be compensated by an equal and
opposite change in H of the lower body.
- Thus the lower body comes forward and upward to compensate for the
forward and downward movement of the arms and trunk.
|
|
74
|
- Divers, trampolinists, and ski-aerialists can combing somersaults and
twists.
- Somersaults are around the bilateral axis through the CG, while twists
are around the longitudinal axis.
|
|
75
|
|